All posts by Scott Veirs

As of spring 2016, I've coached 3rd-5th graders at Bryant Elementary for 4 years. I help manage the Eckstein fall program as part of a parent steering committee that I formed in fall, 2014. I coached the 6th and then 7th grade Eckstein co-ed teams with Morgan Wescliff in fall of 2014 and 2015. I play recreationally in Seattle, either Masters Hat or pick-up, and joined Che in October, 2014.

United Ultimate League: professional mixed play could accelerate U.S. youth development & gender equity

In early 2018, a new professional ultimate league was proposed that would advance gender equity in the sport with great symbolism for youth players. If you’re a coach, parent, or player that would like to explore how professional mixed ultimate could inspire and accelerate youth development, then you should back the United Ultimate League (UUL) Kickstarter — a community fundraiser that is now in its final stages (end of February, 2018).

If you can’t contribute financially (and even if the Kickstarter fails) it’s worth understanding the suite of proposed ideas — many of which have implications for the development of youth ultimate in the United States. This blog post is my attempt to pull together salient details about the proposed league. I hope it will promote discussion of gender equity and professional ultimate, particularly in Seattle where the UUL campaign and ideas seem to have received little attention, possibly because the league proposal has been led by Todd Curran, the CEO of the Savage ultimate apparel company which is based on the East coast.

Youth benefits

From my perspective as a youth coach (elementary and middle school) and a father of both a female and male player, the idea of regular, local, high-level mixed ultimate games in major U.S. cities is most attractive for one key reason: the youngest kids learn to play co-ed (in elementary school) and it would be more meaningful if there were both women and men on the field when these youth first watch a professional game. We liked and supported the MLU Rainmakers and we love and support the AUDL Cascades — especially their impressive ramp up of youth-fostering activities over the last couple years. Live-streamed mixed games from USAU club championships are great, too.

But only a mixed professional team could inspire all of our youngest players equally, and rid us of the dissonance we feel when they earnestly ask upon first viewing the professional field “Wait, where are the girls?”

The UUL Kickstarter site makes two good points about additional benefits the new league could offer to youth ultimate:

Why 6v6 and not 8v8?
We chose the 6v6 style and slightly smaller Ultimate field to follow with our core values: gender equity and youth development. Having a smaller field means it’s harder to reach top speed. Also with fewer players on the field, it makes “looking off passes” less advantageous. On the youth side, the smaller field allows for two fields to fit on one soccer field. This increases playing opportunities and keeps costs low.

Equal-gender 6-versus-6 format

The UUL proposes 6-person teams (instead of the adult standard of 7) with equal number of players who identify as men or women. (How genderqueer players would/could play hasn’t been specified, as far as I’ve seen.)  The Kickstarter site points out that if this format became accepted and popular, youth teams could also convert to 6v6.

In Seattle the elementary league has transitioned to 5v5 over the past two springs, in part because the format generally means more touches per player and less complexity on the field (making it easier to learn to create and take space, and safer by decreasing the odds of a collision). Perhaps middle school leagues could start playing coed 6v6 which would not only match the UUL format, but also provide a transition to learning 7v7 in high school.

Or maybe we would optimize development by staying with 5v5 through middle school and transitioning to 6v6 in high school? As males catch up developmentally with girls in middle and high school, youth players might also benefit from the UUL’s concept of promoting gender equity by using the smaller field dimensions to lower the likelihood of players hitting their top speeds (thereby decreasing the risk of more-injurious collisions and de-emphasizing the speed differentials between genders).

Smaller field

In Seattle, where field access is an on-going and increasing problem, it would be strategic to shift the game to a smaller field (with dimensions that fit twice within a soccer or football footprint). This is part of the reason elementary teams shifted to 5v5. If both middle and high school leagues switched to 6v6, we could effectively double their supply of fields instantly.

The field size is 70×40 yards overall with 20 yard endzones, dimensions which have been tested successfully in flatball, another ultimate variant that has been sponsored by Savage Ultimate. Since the standard soccer field width is 70 yards, a soccer or football pitch could accommodate two of these new ultimate fields, with a generous 10-20 yards for a safe sideline between fields.

Other aspects of the UUL: good, bad, and not yet defined…

The positive implications for youth ultimate I’ve outlined above should be enough to inspire most ultimate community members to back the UUL Kickstarter. There are, however, lots of other interesting ideas that the proposed league has offered for our consideration. And there are some areas of ambiguity where the community has asked for and/or could provide innovative solutions.

Since the sources of information and discussion about the league are pretty spread out, below I’ve distilled the ones I found most helpful in answering questions I had after reading through the Kickstarter site.

Resources, interviews, discussions

Deep Look: United Ultimate League, U24 Worlds

 

More links to explore:

United Ultimate League Prepares for 2019 Launch | Introducing Ultimate’s First Professional Mixed League from ultimate

 

 

The first ultimate league in Seattle

A quote from the 2017 Fall Bid fundraiser for DiscNW, aka “The Northwest Ultimate Association” —

“The first unofficial Seattle ultimate “league” started in 1984 at Magnuson Park with an estimated five teams and fifty people. The demand for ultimate grew and DiscNW now has year-round leagues that serve over 8000 people.”

This is consistent with the slightly more elaborate history of Disc Northwest on Wikipedia (as of Nov 2017):

“DiscNW was founded by Joey Gray, Tom George, Mary Lowry, Jordan Dey, Maria Langlais, Mark Friedland, Bill Penrose and Lisa Thomas in 1995 as a nonprofit repository for funds generated by the growing Potlatch tournament. Soon, DiscNW became an umbrella for the spring ultimate league founded by Mark Friedland and others in 1984 and the fall league founded by Mike King. The first independent Juniors ultimate league was started in 1993 by Mary LowryJoe BisignanoJeff Jorgenson and others. In 2014, the DiscNW Middle School Spring League had over 1000 players on 79 mixed teams.”

Review of softer discs for youth ultimate in 2017: Aria and the flexible-Jstar

Aria discs as they arrived as Kickstarter rewards.

Two notable new discs flew into my coaching bag in 2017: the Aria Ultimate (175 gram) disc as a reward from the Aria Kickstarter and a soft version of the Jstar (145 gram) disc being tested against the USAU disc standards.  Both offer some exciting advantages for youth ultimate players. After throwing them alongside our teams’ standard quiver here are my initial impressions.

The new soft Jstar is super-flexible! (So I’ll refer to it as a flexi-Jstar to be clear I’m not talking about the harder, stiffer earlier Jstars.)

Softer, more flexible plastic

Both are remarkably sticky and pliable in comparison to the discs that I’ve used in coaching for past 5 years (Discraft Ultrastars and Jstars). This means that they are easier to grip and much less painful when they hit you in the face. Both benefits are a big deal in elementary ultimate. On a cold day the stiffer, more slippery Ultrastars or earlier-model Jstars can be tough for 3rd or small fourth graders to grip and throw. And kids will REALLY appreciate the softer, more-rubbery material of the Aria or flexi-Jstar when they happen to D a fast throw with their lip or ear on a cold day (a common, tearful occurrence — even with fewer players on the field in the 5v5 games we’ve adopted in Seattle).

To give you a strong impression of how much softer these discs are than the current standard, I had my 14 year-old handler-son throw our whole quiver, one-by-one GENTLY at face level. I could not will myself to take a hit from an Ultrastar, but I toughened up for an Aria hit. It was still painful, but MUCH less than the hits I’ve taken from Ultrastars (mostly during middle school practice, and mostly involving a lot of blood or muffled cursing). The Jstars offered a better comparison.  There’s a very obvious difference in the pain levels that you’re likely to experience from a facial hit by the old, harder Jstars and the new, flexi-Jstar. I think you’d need to pay me somewhere between $1 and $5 to put my face in front of the old Jstar, but I’m willing to demonstrate a hit from the flexi-Jstar anytime for free!

The softer plastic seems to come with one possible cost for youth players, though. It seems to be a little harder to catch, possibly because it tends to bounce a bit as it hits your palm. So if you don’t close your fingers on it quickly, the more rubbery material may cause you to drop the pass. This cost to the receiver may be outweighed by the disc not hurting as much when catching a hard throw on a cold day. In any case, it will be interesting to test these new materials during play in the colder Seattle winters, as well as the hottest summer days on a turf field…

Impressive aerodynamics

You’d think that the softer material would also come with an aerodynamic cost. Yet both discs fly extremely well! Both the Aria technology innovators and the Discraft engineers seem to have found an youth ultimate optimum between aerodynamics, grip, and safety. The flexi-Jstar flies remarkably straight, whereas many adults and youth have noted that the old Jstars tend to fall off as they lose speed, causing curved, less-predictable flights — especially on windy days.  The Aria also flies great; both my son and I were able to throw the Aria and Ultrastar similar distances with similar accuracy.

Both of the softer discs feel novel in the hand. It’s both strange to be able to deform the disc with your standard grip strength and satisfying to feel the extra spin you can get with the stickier plastic.

Implications for youth ultimate

Overall, I think the Aria and flexi-Jstar will be great additions to the equipment from which youth coaches and players can choose. If they were both available now in the bulk quantities of discs typically needed by youth ultimate teams in Seattle,  I’d upgrade my Ultrastar/Jstar inventory immediately. The gain or no-net-difference in aerodynamic performance is already compelling, but the potential  of these new discs to improve throwing mechanics and reduce injuries for our youngest players make these discs a very exciting development.

As of September, 2017, Aria is offering a handful of fun prints for $12 per disc.  It’s unclear what their bulk pricing will look like (I’m inquiring), but the Aria FAQ says they do offer some sort of deal. A coup would be if Discraft produced the flexi-Jstar with an option for custom printing. My kids are getting tired of the red, white, blue/gray options in the old Jstars…

Aria approved for highest levels of play

Great shot of Aria disc in play during the 2017 U.S. Open in Burlington, WA.

The reviews of the Aria disc by USAU must have been consistent with our positive experience, because on Aug 29, 2017, USAU announced that the Aria disc is approved for Champion level play in USAU competitions. This means it is also approved by WFDF for approved for elite ultimate play worldwide.

Free coaching clinics through DiscNW this fall, 2017

It looks like DiscNW is still accepting registrations for a free Sept 16 coaching clinic, and may offer another in October of this year (2017). This may be of interest for beginner coaches (<~2 years experience) working with elementary or middle school players.
I attended one of these last February and it was very helpful. It’s facilitated by the amazing trio of Shannon O’Malley, Heather Ann Brauer, and Alyssa Weatherford.

Schteattle Schtick: build ultimate skills in a fun game with 75 youth & 25 discs

Ok, here’s how Seattle kids play Schtick.  We’re gonna call it Schteattle Schtick and it’s best played with 10-75 youth players (assisted by their coaches and/or parents) and lots of discs — at least 1 for every 3 players.  (If you have more players and discs than this, you should play Galaxy Wars instead.)  Either way, you’re in for a lot of fun and intense aerobic conditioning (even if there are minor inconsistencies with developing good fundamentals, e.g. you’re allowed to run with the disc)…

Schtick field schematic (from http://schtickdisc.org/official-rules/ )

Here are the basic rules of Schteattle Schtick — forged on the first-mucky then sun-hardened grass fields of the DiscNW summer camp fields.  The main difference from standard Schtick (described below) is that there is no stoppage of play upon scoring (in fact there really isn’t even any “keeping score” amid the mayhem), and there are no pulls — even at the start of the game.  The Seattle variant simply adds these stipulations:

  1. The game cannot start until all players and all their discs (half the total available which must be at least 10) are packed inside the scorebox they will be defending.  Everyone must be ready to rumble, and silent (ha, ha).  The coach (or some responsible person) yells “go,” or whistles, and everyone runs amok.
  2. The only way to win is to get all discs out of your territory (across the middle line (hint: always keep at least one in reserve to counter stockpiling).  You get a billion bonus points for getting all discs not only over the middle line, but also within the scorebox you are attacking (it’s never been done, BTW).
  3. Dimensions may vary based on team size and field space available.
  4. Follow the rest of the standard rules (see box & links below).

Local variants:

  • If you have even more kids, you can add scoreboxes, e.g. two boxes per side!
  • Played with a 2×2 box and a triangle half that size. Triangle worth 2 points. But we never really keep score of course!
  • If you have way too many kids, try Galaxy Wars…

What is (Schtandard) Schtick?

From http://schtickdisc.org —

  • It is played with 2 or more discs (AKA “Frisbees”) simultaneously.  Usually you play with about 1 disc per 2.5 players. (see official rules)
  • It is way more fun than most sports.
  • It can be played on grass, sand, or snow, and has many cool variations.
  • Players may run with the discs (unlike ultimate).
  • The playing field consists of a middle line which bisects the globe into the 2 teams’ territories. On the ground within each territory, about 20 meters from the midline, is a 2×2 meter scorebox.
  • 8-80 players are divided into 2 teams. Each team is assigned one territory to defend (like capture the flag).
  • Scoring occurs by getting a disc to rest on the ground within the scorebox in opposing territory.
  • Players with a disc who are tagged by an opposing player in opposing territory must relinquish their disc.
  • In practice, the play of Schtick is flexible enough to permit people of widely different disc skills & athletic skills to legitimately face off on the same field.
  • It is imbued with a spirit of the game that is rarely paralleled in a sporting world otherwise geared for jocks only. More important than athletic prowess is a flexible mind & willingness to try.
  • It is fun for every player almost every time. See what people are saying.