Category Archives: Strategy

Hammers win games! (80 ultimate throws for the creative player)

As a youth coach, what should you say when an elementary or middle school player asks you to teach them the “hammer” throw? The normal response is to tell them they should first master the backhand and forehand throws. But I’m starting to wonder: if our goal is creative players, maybe kids should get to choose what throws work best for them to accomplish a particular pass or play…

What goes on in the mind of a kid who finds themselves holding the disc?
Why not have 80+ throws from which to choose?!

Consider the enduring wisdom in the favorite cheer of my daughter’s coach, Denny: “Hammers win games!!”

Not long ago, I followed that dictum in one of my favorite moments as a club player for Che. What an awesome feeling of satisfaction to watch that hammer drop down on my teammate in the end zone, the receiver that a moment before had seemed unreachable because of the tough mark that was shutting down my standard throws (forehand and backhand).

In the hope that more players — especially young ones — can feel that creative bliss, here are 80 different ultimate throws from Rowan McDonnell — 

And here’s a “table of contents” for Rowan’s video…

  1. Two-handed backhand (0:27)
  2. Forehand (0:34)
  3. Two hand forehand (0:37)
  4. Barbacue (0:40)
  5. Around backhand (0:43)
  6. Gym class hero (0:49)
  7. Thumber (0:53)
  8. Hammer (1:00)
  9. Scoober (1:07)
  10. Airbounce backhand (1:13)
  11. Bootstrap (1:17)
  12. Airbounce forehand (1:23)
  13. Airbounce thumber (1:29)
  14. HRFABB (1:34)
  15. Beckham (1:37)
  16. Rapinoe (1:46)
  17. Push pass (1:50)
  18. Sky hook (1:57)
  19. Two hand sky hook (2:05)
  20. Briefcase (2:09)
  21. Two hand push pass (2:15)
  22. Prayer (2:19)
  23. Mortal Kombat (2:24)
  24. Knuckleball (2:32)
  25. Behind the back push pass (2:37)
  26. Jump shot (2:43)
  27. Behind the back pizza (2:45)
  28. Pizza pie (2:52)
  29. Smukie (3:01)
  30. Scroogie (3:04)
  31. Chicken wing (3:11) [footage blacked out!]
  32. Two hand bootstrap (3:13)
  33. Twirler (3:17)
  34. Spinerama (3:24)
  35. Windmill windup (3:30)
  36. Bixler (3:42) [in game!]
  37. Seabiscuit (3:47)
  38. El primo (3:52) *
  39. Matador (4:00)
  40. Conquistador (4:10)
  41. Rebel (4:18)
  42. Corker (4:24)
  43. Haxi maxi (4:32)
  44. Shovel (4:37)
  45. Waffle fries (4:43) *
  46. Helicopter (4:48)
  47. Double backhand (4:58) *
  48. Backhand scoober (5:06)
  49. Dragon (5:12) *
  50. Elevator forehand (5:19)
  51. Elevator backhand (5:28)
  52. Slingshot (5:38)
  53. Slingshot blade (5:42)
  54. Slingshot scoober (5:47)
  55. Yuba (5:50)
  56. Maxi haxi (6:00)
  57. Palm springs (6:05)
  58. Bounce pass (6:20)
  59. Thumbixler (6:26)
  60. Spin cycle (6:33)
  61. Spin wheel (6:44)
  62. Home run (6:53) *
  63. Body roll (7:00)
  64. Stu (7:09)
  65. Dough boy (7:12)
  66. Chain lightning (7:19)
  67. The Timmy (7:27)
  68. Change up backhand (7:34)
  69. Change up forehand (7:40)
  70. Heel pass (7:47)
  71. Kick pass (7:51)
  72. Wheeler (7:56) *
  73. Shot put (8:00)
  74. Cricket (8:04) **
  75. Chicken head (8:09)
  76. Fireball (8:12)
  77. Toe flick (8:14) [in game!]
  78. Behind the back flick (8:19) [in game!]

So… since he skipped 76 (accidentally) maybe that’s 78 throws? Except he’s sneaky and counted the “flick” with which he started the video (at 0:25), so 79! Maybe *you* should make up #80, or teach Rowan one that he didn’t include?!

Finally, here’s a list of all of Rowan’s throws, plus an ever-growing list of bunch more. For many throws there are also links to tutorials so you can break each down and learn it. Feel free to add your own throws via the comments, and we’ll incorporate them into the big list.

Harvard thesis says no to vertical stack in endzone!

In April, 2015, Harvard undergrad David Zhang presented a thesis on ultimate analytics to the Department of Applied Mathematics (archived PDF version). The thesis has some nice diagrams of basic concepts that may be useful to youth players and coaches.

Black circles are offense; black lines are defense. The white circle is the disc. The mark is trying to “force” the handler to throw a (right-handed) flick to the open side, thereby allowing the other defenders to be a few steps ahead of the offensive player they are guarding.

He also offers this elegant synopsis of the two basic forms of offense in ultimate: the vertical and horizontal stacks —

The basic two formations for any offense are the vertical stack and the horizontal stack. Any other offense is a variation of one of these two formations or a hybrid of the two. The vertical offense employs two handlers in the backfield and five cutters spread vertically downfield, creating a perpendicular L shape. Usually, the vertical stack lines up centered with the disc so that there are two lanes to throw into: both the open side and break side (see figure above). The horizontal stack uses three handlers in the backfield with four cutters spread horizontally downfield of the handlers, creating a parallel set of two lines. The same principles in a vertical stack hold true in a horizontal stack. In either stack formation, the cutters have one of two options to cut: either “deep” (away from the handler) or “under” (toward the handler). The horizontal stack is the most popular form of offense right now at most levels of ultimate. However, most elite teams default into a vertical stack in the “red zone.” Generally, the exact type of offense is less important than the overall idea of maintaining space on offense and throwing to favorable matchups.

Zhang’s thesis also proposes two alternative offensive strategies for the “red zone” — the area within ~10-20 meters of the front of the endzone where you’re trying to score. The conventional strategy is to form a vertical stack, but Zhang argues that fewer players in a limited space give the offense an advantage. So he suggests isolating two offensive players (and their defenders) either in the back corners of the endzone, or as dump opportunities for the initial handlers. Finally, he suggests thinking of the remaining 5 players as two triangular groups working to score in the increased open space within the endzone.

Both end zone offenses are motivated by two principles: maximizing space while maintaining the ability to change the point of attack (allowing the disc to swing laterally). These offenses are created by taking two of the seven offensive players out of play and allowing just five players to run the offense. (Fewer players gives an advantage to the offense. Imagine the opposite, extreme scenario where teams play 100 players on offense and 100 players on defense. The disc would never be able to advance downfield.)

In the first end zone set, the two players stand in the back of the end zone, where they are threats to score, albeit, minimally. In the second end zone set, the two players sit wide behind the handlers on “rails” acting as dumps. These two placements—the back of the end zone and the rail dumps—are not distinct to either end zone set; we could
have easily switched them around. The five other offensive players are the intriguing part of the end zone offense: Both sets rest on the principle of three players working the disc. The first end zone set sees two handlers and one cutter, and the second set sees one handler and two cutters. Depending on the strengths of the offensive team and the individual match ups on defense, teams should adapt one of these two end zone sets in order to maximize their chance of scoring.

Just before each game, my team of 40-70 year olds (Che‘s motto is “Old, but slow.”) traditionally runs an “endzone drill” in which we form a central vertical stack spanning the endzone and practice cutting from the back of the stack to the front corners of the endzone (with handlers cycling from the front of the stack through the “red zone”). These new ideas from Zhang suggest we may need to create some new drills — with some folks practicing staying out of the way while others learn to throw and cut in equilateral triangles!